![]() Pokemon Go was a global phenomenon that was accelerated in part by a nostalgia that made it all make sense. The investment thesis is clear: These kids won’t feel strange in the Metaverse.Īdults still feel the need escape from reality. You make friends online these days - if you’re 12. Roblox boasts 43 million daily active users and 220 million monthly active users. Partly created by users, shared virtual worlds can be found elsewhere. Virtual reality headsets are now available to place you among those pixelated images. If you’ve seen Second Life (circa 2006) or even Golden Eye 007 from the late 1990s, it’ll be familiar, as the Metaverse’s graphics haven’t advanced that far forward from those pixelated images. But unless you’re a gamer or a devotee, visiting it may still be a little underwhelming, at least for now - and especially for gamers. You’ve probably seen images or entered the Metaverse, perhaps in places like Decentraland or The Sandbox. So I packed my virtual bags, and set off on a journey to find out. Are brands jumping on the PR bandwagon at hyperspeed? Is this really the future? Is it a time or place that is near? How soon? While everyone knows that the Metaverse is coming soon, no one knows how it will look.Īt present, people say it’s clunky and difficult to use and are waiting for further development.
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